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Little Inferno has a very simple premise. It’s a ride I very much enjoyed that I think other people should experience as well, even if this genre is outside their comfort zone. I found it very unpredictable and I was definitely taken for quite the ride on this six hour journey. They created a fun game, even if the premise was out there.
![little inferno ending little inferno ending](https://img.youtube.com/vi/6iv83jcwZlQ/0.jpg)
I want game designers to respect me enough to NOT let me know exactly what’s going on … Let me figure it out.” In my opinion Tomorrow Corporation did just that. Kyle Gabler stated “I want to be taken on a ride, and not know where I’m going. They wanted to make it unpredictable to leave players guessing and wondering what was going to happen next. One of their biggest goals was to make sure this game was more than just fun. They all laughed about how it looked like “a super boring game that some awful company will totally make for the Wii or smartphones.” They then realized they could not only develop that game but they could also deliver an engrossing and fun experience that would defy everyone’s expectations. Even its development is pretty interesting according to an interview with Nintendo World Report Kyle Gray, Kyle Gabler, and Allan Blomquist were inspired by the TV show called ‘The Yule Log’ that simply consists of a 17 second video of a log burning that loops.
Little inferno ending simulator#
It sounds like it’s a simulator for burning things but reducing it to that is a disservice to what lies within the warm and crackling center of this delightful game. In fact on the surface, it doesn’t even sound like that much of a video game. Little Inferno is unique in both its premise and its gameplay.